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Design Course

Virtual Reality: Introduction

An Introduction to Virtual Reality
by
Azif Ismail with Prof. Jayesh S. Pillai
IDC, IIT Bombay
VR and Prospects
 
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Engineers, designers and developers all around the globe continue the efforts to manifest the immense potential of virtual reality technology catering to various possibilities. The boundaries which distinguish virtual reality from related technologies like augmented reality are diminishing, leading to the emphasis on a broader canvas of mixed reality technology. Leading tech-companies like Microsoft, Google and Apple are developing augmented reality systems and software applications which are readily available for public consumption. Microsoft developed Hololens, a head mounted device which can augment 3D content on our surrounding real world view. Startup ventures like Magic Leap and Avegant are currently working on devices which use light field technology for experiencing mixed reality applications.


Fig 1.
Microsoft Hololens
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  • What is Virtual Reality?
  • Evolution of VR
    • Communication Media
    • Stereoscopy
    • First Flight Simulator
    • Cinerama
    • Sensorama Simulator
    • Telesphere Mask
    • The Sword of Damocles - Head Mounted Display
    • LEEP Display
    • Visual Programming Lab Research (VPL)
    • Virtuality Gaming System
    • Cave Automatic Virtual Environment
    • SEGA VR Goggles
    • Nintendo Virtual Boy
    • Oculus Rift
    • Google Cardboard
    • HTC Vive
    • 360 Video
    • Standalone VR Headsets
    • VR and Prospects
  • Applications of VR
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