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The aim of the project is to design a playful and engaging ride-on for children aged 6-10 for indoor and outdoor usage by using biomimetic as a tool for inspiration.
Project Brief
1. The device should have dynamic components that are easily operable by the children while riding.
2. It should evoke a sense of thrill for the children by mimicking the motion of the animal.
3. It should appeal to either of the genders and to the older segment of the target user group.