The theme of the course revolves around designing innovative, user-centered kids' products for play environments using a biomimetic approach. A key aspect of the course was the emphasis on a user-centric design approach, ensuring that the toys and equipment were not only functional and enjoyable for children but also safe, accessible, and aligned with their developmental needs. As part of their design process, students visited local toy shops and playgrounds to observe firsthand how children interact with various products and play structures. These visits provided valuable insights into the types of toys that engaged children and those that promoted movement, exploration, and creativity. In the toy shops, students closely examined existing designs, considering factors such as usability, safety features, and the appeal of each product. Similarly, by observing children at play in real-world playground settings, they gained a deeper understanding of how play environments can inspire imagination and physical activity.
Back in class, these observations were discussed and analyzed in group sessions, where students shared their findings and brainstormed ways to incorporate those insights into their biomimetic designs. The class discussions provided a platform for students to exchange ideas, critique each other’s concepts, and refine their approaches, ensuring that their final products were both innovative and practical for children’s needs.