Throughout the course, students were divided into two groups, each responsible for designing one of two types of products: push toys or ride-on toys. The designs were required to incorporate biomimetic principles, drawing inspiration from natural movements, structures, and systems. Students translated these natural observations into creative, functional play products. The course emphasized a hands-on, iterative approach, with stages including user research, market analysis, ideation, prototyping, and the final concept presentation.
The next phase focused on concept evaluation, form exploration, and detailing. Students assessed each design’s functionality, aesthetic appeal, and safety features, ensuring that the toys met children's developmental needs. These toys were intended not only to encourage physical activity and imaginative play but also to provide children with an engaging way to learn about nature and the environment through the integration of biomimetic principles. In the final stages, students worked on creating professional graphics, branding, and posters to present their toys. These promotional materials highlighted the biomimetic inspiration behind each design and aimed to demonstrate how the toys could positively influence children’s learning and play experiences, making the connection between fun and education clear and impactful.