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Home / Courses / Clay Animation Module - 3 / Studying the Movement

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Design Course

Clay Animation Module - 3

Basic Animation
by
Prof. Phani Tetali and Swati Agarwal
IDC, IIT Bombay
Studying the Movement
 
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Before animating your character it's always better to study the real movement first. This does not mean that you need to copy the action frame by frame. Straight copying a real action can look strangely lifeless, as animation is an art, not just a skill. You need to add your own degree of caricature and stylization into your animation to make it look believable.

The animator is aiming something more than mere imitation. Your characters are actors and as an animator you need to know how to create a performance. Get into the character and act like it, feel the situation he is going through.

The best reference for a human movement is you, yourself.
• Where are you putting your weight?
• Which part of the body is being used?
• What muscles are being stretched?

Time yourself using a stopwatch to get a sense of how fast or slow your puppet should move.

Go and watch people involved in motion activities such as doing a ballet dance or playing football. Study their action, body gesture. Drawing them in your sketchbook will help in improving your observation skills.

  • Introduction
  • Basic Set, Lighting and Color Script
  • Character Sculpting
  • Studying the Movement
  • Animating the Character
  • Processing the Image
  • Timing
  • Links
  • Video
  • Exercise
  • Design Tools
  • Downloads
  • Contact Details
  • Credits

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