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Design Case study

ARTOW - Dual Phone AR

Designing and Studying Interactions of Handheld Augmented Reality
by
Rishi Vanukuru and Prof. Jayesh Pillai
IDC, IIT Bombay
Links
 
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Books:

  • Ahuja, K., Pareddy, S., Xiao, R., Goel, M., & Harrison, C. (2019, October). LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (pp. 189-196).
     
  • Antle, A. N., Wise, A. F., & Nielsen, K. (2011, June). Towards Utopia: designing tangibles for learning. In Proceedings of the 10th International Conference on Interaction Design and Children (pp. 11-20).
     
  • Attanasio, G., Cannavo, A., Cibrario, F., Lamberti, F., Montuschi, P., & Paravati, G. (2017, March). HOT: Hold your own tools for AR-based constructive art. In 2017 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 256-257). IEEE.
     
  • Babic, T., Reiterer, H., & Haller, M. (2018, October). Pocket6: A 6DoF controller based on a simple smartphone application. In Proceedings of the Symposium on Spatial User Interaction (pp. 2-10).
     
  • Baillard, C., Fradet, M., Alleaume, V., Jouet, P., & Laurent, A. (2017, November). Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (pp. 1-2).
     
  • Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272.
     
  • Brudy, F., Holz, C., Rädle, R., Wu, C. J., Houben, S., Klokmose, C. N., & Marquardt, N. (2019, May). Cross-device taxonomy: survey, opportunities and challenges of interactions spanning across multiple devices. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-28).
     
  • Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013, October). Using a HHD with a HMD for mobile AR interaction. In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 1-6). IEEE.
     
  • Čopič Pucihar, K., Sandor, C., Kljun, M., Huerst, W., Plopski, A., Taketomi, T., ... & Leiva, L. A. (2019, May). The missing interface: micro-gestures on augmented objects. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-6).
     
  • Cuendet, S., Bumbacher, E., & Dillenbourg, P. (2012, October). Tangible vs. virtual representations: when tangibles benefit the training of spatial skills. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (pp. 99-108).
     
  • Dachselt, R., & Buchholz, R. (2009). Natural throw and tilt interaction between mobile phones and distant displays. In CHI'09 extended abstracts on Human factors in computing systems (pp. 3253-3258).
     
  • Grubert, J., Heinisch, M., Quigley, A., & Schmalstieg, D. (2015, April). Multifi: Multi fidelity interaction with displays on and around the body. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 3933-3942).
     
  • Kawashima, T., Imamoto, K., Kato, H., Tachibana, K., & Billinghurst, M. (2001). Magic Paddle: A Tangible Augmented Reality Interface for Object Manipulation.
     
  • Kelly, A., Shapiro, R. B., de Halleux, J., & Ball, T. (2018, April). ARcadia: A rapid prototyping platform for real-time tangible interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
     
  • Kwan, K. C., & Fu, H. (2019, May). Mobi3Dsketch: 3D sketching in mobile AR. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-11).
     
  • Lee, G. A., Nelles, C., Billinghurst, M., & Kim, G. J. (2004, November). Immersive authoring of tangible augmented reality applications. In Third IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 172-181). IEEE.
     
  • Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
     
  • Millette, A., & McGuffin, M. J. (2016, September). DualCAD: integrating augmented reality with a desktop GUI and smartphone interaction. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 21-26). IEEE.
     
  • Poupyrev, I., Tan, D. S., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2002). Developing a generic augmented-reality interface. Computer, 35(3), 44-50.
     
  • Qian, J., Ma, J., Li, X., Attal, B., Lai, H., Tompkin, J., ... & Huang, J. (2019, October). Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (pp. 133-145).
     
  • Radu, I., & Schneider, B. (2019, May). What can we learn from augmented reality (ar)?. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
     
  • Reipschläger, P., & Dachselt, R. (2019, November). DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (pp. 29-41).
     
  • Sarkar, P., Pillai, J. S., & Gupta, A. (2018, December). ScholAR: a collaborative learning experience for rural schools using augmented reality application. In 2018 IEEE Tenth International Conference on Technology for Education (T4E) (pp. 8-15). IEEE.
     
  • Wacker, P., Nowak, O., Voelker, S., & Borchers, J. (2019, May). ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-12).
     
  • Wells, T., & Houben, S. (2020, April). CollabAR–Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
     
  • Yang, J., & Mattern, F. (2019, September). Audio augmented reality for human-object interactions. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (pp. 408-412).
     
  • Zhu, F., & Grossman, T. BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality. CHI 2020

Links:

  • ARCore - Google Developers
    https://developers.google.com/ar  
    (last accessed 19th June 2020)
     
  • AR Foundation - Unity
    https://unity.com/unity/features/arfoundation  
    (last accessed 19th June 2020)
     
  • Hololens Documentation, Microsoft,
    https://docs.microsoft.com/en-us/dynamics365/mixed-reality/guides/authoring-gestures 
    (last accessed 19th June 2020)
     
  • Litho - A Wireless Mobile AR Controller
    https://www.litho.cc/  
    (last accessed 19th June, 2020)
     
  • Parallax View, iOS application
    https://apps.apple.com/us/app/theparallaxview/id1352818700  
    (last accessed 19th June, 2020)

Other Links:

  • Useful resource e-links related to 'Interaction Design'
  • Interaction Design at IDC, IIT Bombay


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