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[1] P. Milgram and K. Fumio, “A Taxonomy of Mixed reality Visual Displays,” IEICE Trans. Inf. Syst., no. 12, 1994.

[2] J. S. Pillai, “Réalité évoquée, des rêves aux simulations : un cadre conceptuel de la réalité au regard de la présence,” Jun. 2013.

[3] M. L. Heilig, “Sensorama Simulator,” 3050870, 1962.

[4] M. L. Heilig, “Stereoscopic Television Apparatus for Individual Use,” 2955156, 1960.

[5] M. T. Schultheis and A. A. Rizzo, “The application of virtual reality technology in rehabilitation.,” Rehabil. Psychol., vol. 46, no. 3, pp. 296–311, 2001.

[6] A. Goto, R. Inoue, T. Tezuka, and H. Yoshikawa, “A research on tele-operation using virtual reality,” in Proceedings 4th IEEE International Workshop on Robot and Human Communication, pp. 147–152.

Additional References

• E. A. Keshner, “Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool?,” J. Neuroeng. Rehabil., vol. 1, no. 1, p. 8, Dec. 2004.

• A. Goto, R. Inoue, T. Tezuka, and H. Yoshikawa, “A research on tele-operation using virtual reality,” in Proceedings 4th IEEE International Workshop on Robot and Human Communication, pp. 147–152.

• F. Steinicke, “Being really virtual: Immersive natives and the future of virtual reality,” in Being Really Virtual: Immersive Natives and the Future of Virtual Reality, 2016, pp. 1–166.

• W. R. Sherman and A. B. Craig, Understanding virtual reality : interface, application, and design. Morgan Kaufmann, 2003.

• T. Mazuryk and M. Gervautz, “Virtual Reality History , Applications , Technology and Future History,” Virtual Real., no. January, 1997.

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