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Home / Courses / Basic Texturing - Part 1 / Introduction

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Design Course

Basic Texturing - Part 1

Level: Introductory
by
Prof. Sumant Rao and Nitin Anand
IDC, IIT Bombay
Introduction
 
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If you have gone through the previous modules i.e.

My First Animation:
(http://www.dsource.in/course/my-first-animation) and

Bouncing Ball Animation:
(http://www.dsource.in/course/bouncing-ball-animation)

Then, you have some idea of how to create simple objects using primitives and deformers etc. But, do they look realistic? You might say 'they do' but still; do they really look real?

You would agree that they don’t. Why? They are too clean. They do not have textures. Real materials react to lighting differently. Some are shiny, some have a matte finish and others have a rough, bumpy texture, etc. They have different ‘Materials’ which react with the light and the environment making them look real.

Materials are a critical part of creating good and realistic objects for animation. So how do we create and apply these materials to an object. Refer the below video to get the idea of how process of basic texturing works.

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AttachmentSize
File Basic Texturing-Dsource.mp441.96 MB

  • Introduction
  • Applying Texture
  • Understanding UV Mapping
  • UV Texture Editor
  • Creating UV Mapping
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