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Home / Courses / The Process Of Creating Sound For Animation / Process

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Design Course

The Process Of Creating Sound For Animation

Giving Treatments or Special Effects to the Track
by
Phidi Pulu
IDC, IIT Bombay
Process
 
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At the Mixing phasewhole lot of treatments or special effects are given to the track, such as:

EQ:
Equalization, or EQ for short, means boosting or reducing (attenuating) the levels of different frequencies in a signal. The most basic type of equalization familiar to most people is the treble/bass control on home audio equipment. The treble control adjusts high frequencies; the bass control adjusts low frequencies. Where as Advanced equalizers have fine controls for specific frequencies. Equalization is most commonly used to correct signals, which sound unnatural. For example, if a sound was recorded in a room, which accentuates high frequencies, an equalizer can reduce those frequencies to a more normal level.

Compression:
Compression means reducing the dynamic range of a signal. All signal values above a certain adjustable threshold are reduced in gain relative to lower-level signals. This creates a more even signal level, reducing the level of the loudest parts. Limiting is an extreme form of compression. Rather than smoothly reducing the gain of successively higher levels, all signals above the threshold is limited to the same gain. This creates a very hard cut-off point, over which there is no increase in level.

Compressor will begin smoothly reducing the gain above the threshold; a limiter will almost completely prevent any additional gain above the threshold.

Reverb:
Reverb is short for Reverberation, the effect of many sound reflections occurring in a very short space of time. The familiar sound of clapping in an empty hall is a good example of reverb.

Reverb effects are used to restore the natural ambience to a sound, or to give it more fullness and body.

Delay:
Delay is a simple concept — the original audio signal is followed closely by a delayed repeat, just like an echo. The delay time can be as short as a few milliseconds or as long as several seconds. A delay effect can include a single echo or multiple echoes.

Delay also forms the basis of other effects such as reverb, chorus, phasing and flanging.

After the treatment or special effectsare given to the sound,the manipulations of soundare done through blending, equalizing, adjusting and balancing.





















 

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